2025,
August
20 – 24.

Location : Cologne gamescom Hall 10.2. E030

A MAZE. Digital PlayGround is the second time at gamescom in Cologne. Discover the experimental site of games that take playful and captivating human-human-machine interaction to a new level. On that special selection visitors can experience games beyond the mainstream. Arthouse Games, Alternative Controller Games and more amazing gems. A MAZE. has put together a program to specifically immerse yourself in the experimental world of games and playful media. Also check out our selective curated and inspiring stage programme including hypertalks, talks, conversations and more mind blowing audience interactions.

Super Early Flamingo Tickets (limited to 150 tickets only)

A MAZE. / Berlin 2025

A MAZE. Digital PlayGround

Our 150m² booth will feature digital interactive exhibits, alternative controller, arthouse video games, hypertalks, music and more amazing stuff around the A MAZE. universe.

Breaking News by Danil Bialo, Tamir Herzberg, Evyatar Cohen
Karting K.O. by Bastien Loizillon and Lilonna Rondeleux
Sex with Friends by B-Team
RiceBoy Dreams by Charles Hanil Roberge
Quantum Spire by Robin Baumgarten
Caress Simulator by Jonathan Coryn
Portal Vision by Robin Forster
Some Goodbyes We Made by Safe Flight Games, Joey Schutz
THRESHOLD by Julien Eveillé
Despelote by Julián Cordero, Sebastian Valbuena
Curiosmos by Céline Veltman & The Silly Stars
Swimpossible! by Arcane Cabinet
Dung Slinger by Bold Beetle Games
Time in Place by Cody Swanson
The Greenening by Erkberg Games
Later by GaHa Games
Trails by Purple Sloth Studio
Obergenie by Sparrow Games
Rogue Voltage by Horizont Computergrafik
Of Mugs and Crumpled Concepts by Kimi Schoffers
Deck of Memories by Sentiment Games
Marmortal by Team Marmortal
Kicking Brass by Stepheight
The Whisperers by Tarek Spiegelhalter

Programme schedule

Wednesday August 20

10:00—12:00

Meet the Dev(s) - Dung Slinger

12:00—12:45

Get Together - Play Pink by Pink Breakfast

13:00—14:00

How to get your game funded by Medienboard Berlin-Brandenburg. By Amanda Förtsch and Joscha Neumann

14:00—16:00

Meet the Dev(s) - Rogue Voltage

14:30—15:15

Top 10 Fails of Kickstartingers by Michael Liebe, Elina Roinioti

16:00—18:00

Meet the Dev(s) - Time in Place

Thursday August 21

10:00—12:00

Meet the Dev(s) - Swimpossible!

11:00—11:30

Own What You Create: Worker Cooperatives in Germany. Talk by Alex Williams

11:45—12:45

DO YOU KNOW GAMING: SURVIVE THE TRIVIA DUNGEON. Performance by Lost in Cult

12:00—14:00

Meet the Dev(s) - Deck of Memories

13:00—14:00

POSTAL GAMES: Correspondance Route #6 Cologne. Workshop by Bruno Martinez - Nicole Cuello

14:00—16:00

Meet the Dev(s) - TRAILS

15:00—16:00

Hypertalks moderated by Marina Diez

16:00—18:00

Meet the Dev(s) - Later

16:15—17:00

Sound Design in despelote. Talk by Ian Berman

18:00—20:00

Patric Catani DJ Set

Friday August 22

10:00—12:00

Meet the Dev(s) - Obergenie

11:00—11:30

Anxiety and how to control it. Talk by Benjamin Scharff

11:45—12:45

Hemathurgy - A VR Immersive experience by Ala Leresteux

12:00—14:00

Meet the Dev(s) - Of Mugs and Crumpled Concepts

14:00—16:00

Meet the Dev(s) - The Greenening

14:00—14.30

Your Body Is Leaking: On Simulation, Selves, and Becoming. Talk by Zeynep Burcu Kaya Alpan

Saturday August 23

11:45—12:45

Lost in Cult: Interview with Suda51 on Romeo Is A Dead Man and 25 Years of Grasshopper Manufacture

14:00—14:30

Monetopolis - Building a multiplayer, real-time connected mixed reality theatre game. Talk by Martin Wisniowski and Fehime Seven

14:45—15:15

How to make your game viral - Use case & Tips. Talk by Boyan Bonev

Partners

Funded by
Hardware powered by
In cooperation with
CURATED AND ORGANIZED BY

Location

Cologne, gamescom, hall: 10.2. E030.

Team

Thorsten S. Wiedemann - Artistic Director
Sebastiaan Hoogstraten - Exhibition Coordinator
Anatol Glebov- Volunteers Coordinator
Yannika Markfort - Director's Assistant
Daniel F. Wehleit - Website Development
Nadir Sanchez - Website Development Assistant
Form und Konzept Design - Visual Design
Zuraida Buter - Program Coordination
Wahid el Solh - Technician
Dan Dorocic - Booth Architecture
Marvin Hey - Production Hand
Ana Jeličić - Safer Space Coordinator